Thursday, 3 March 2016

AOI Lecture


Yesterday we had a talk from Lou Bones, who is the membership manager at the AOI. 

It was the most inspiring and uplifting talk EVER and it has made me SO EXCITED to become a professional illustrator! (big step for me considering I was absolutely bricking it whenever the words 'after graduation' came up). Lou explained all of the ins and outs, pros and cons of being a freelancer, and informed us of a lot of the dos and don'ts too, which was extremely helpful.

Here are the notes I made in the lecture:

What is the AOI and what does it do?


  • It is a trade association, as illustration is fairly contemporary
  • It helps illustrators in destress with pricing and contract problems, and just the whole business element in general
  • The first point of call is the AOI website, which is easily played out and compatible for all devices
Blog
  • You don't HAVE to do a blog, but if you do it must be updated regularly
  • Try not to be too inspired by current trends, try and create a tone of voice that is your own
  • This is a place to nurture personal projects! Jon Bargeman and Sara Gelfgren do a lot of these
Social Media
  • If you don't use it well, don't do it
  • Twitter is good to follow art directors and create open dialogue, but it has to be professional
  • You shouldn't post sneak peaks unless you have permission
  • Behance is good for project based portfolio work
Self Promotion
  • Physical mailers A5/6 to selected contacts
  • Emails- attach a PDF of 1-3 illustrations no bigger than 1MB
  • Links to social media!
  • Why you want to work for them
  • Write a personal email
  • Follow up with a PDF email a week later
How to get clients
  • The publishing directory
  • Select industry where niche is 
  • Clients that your work is appropriate for
  • Avoid 'Dear sir/madam'
Accounts (bookkeeper)
  • Register their own business
  • Being your own brand
  • Register for income tax
  • Keep up to date accounts
  • Retain all claimable receipts
  • Keep paperwork involved with every job
  • ~cultural expenditure~ claim back, once four times a year
  • YOU NEED A BIG ASS LEVER ARCH FILE
Rights

Copyright: The right to copy
  • Property right that protects ANY work by a 'creator'
  • Lasts for 70 years after creators death
  • Does not require a copyright symbol or registration to exit
  • Independence of physical art work himself
Physical-----Intellectual
  • No copyright in idea/style
  • Copying 'substantial' part of a work infringes copyright. Text of quality not quantity
  • Copying one key image from the work no matter the size could infringe
  • Financially benefiting from reference material= INFRINGING COPYRIGHT- use different references to create your own
Grey areas: Whether/whether or not? = Ask for a reference fee

Copyright Assignment
  • ~rarely advised~
  • BUT, logos aren't applicable
  • It means the client can have it forever and do what they want with it
  • You can't use it in your portfolio because its now the CLIENTS
YOUR COPYRIGHT IS YOUR LIVELIHOOD

Moral Rights

Right of paternity: Right to be identified as the creator of work

Right of Integrity: Right to be identified as not to be subject to change

-Don't apply to newspapers and magazines-

Online
  • Protect your work online so that you can always be identified as the author
  • Low resolution 72DPI: Name as file name
  • Use the Copyright symbol on every page/blog/social media
  • Read terms and conditions of websites/social media
Contracts

Written: Formal
Verbal: Informal (NOT ADVISED)
  • Accept the commission in writing every time, before you start any work
  • This does not need to be drawn up
  • WHO is going to do WHAT by WHEN and for HOW MUCH
  • ALWAYS RECEIVE MONEY FOR A JOB
  • ALWAYS A CONTRACT
  • Terms and conditions- rights as illustrators and cancellation fees
  • Paid in full on delivery of contract
  • You are equals when you sign a contract
  • You have the right to negotiate
Acceptance of Commission

Customer: END USER
Area Cover: Online=Worldwide

All licenses are generally exclusive BUT if you want to sell an illustration to multiple clients then this is not applicable.

Contract essentials:
  • Make an agreement binding
  • Clarity and certainty
  • Demonstrates professionalism and confidence
  • Evidence for any disputes
Look out for:
  • Copyright assignment
  • Moral rights waiver
  • Invocable licenses
Crucial Clauses:
  • Termination
  • Cancellation
  • Rejection
  • Sub-licenses
~If you contract shitty clients its really difficult to get out of~

PRICES:

Examples

Label illustration for a limited edition whiskey, one year: £800-£1000

Quarter page illustration in a glossy mag, single use: £200-250

Advert on bus shelter across the UK for restaurant chain, 6 months: £1,800-£2000

Mural in a design firm reception (2mx2m painted by you): £2000-3000

DO NOT WORK FOR FREE EVER!!!!!!

IT UNDERMINES YOUR WORK AND THE INDUSTRY

~You should not charge ANY less because you are young. Charge for your time and usage time~

Quote accuracy

"We need a ball-park figure" = BAD. Make sure you ask questions.

A lot of design or advertising agencies use these phrases to make you feel insecure. It basically means they don't have enough information to calculate a price.

Non disclosure: Europe? UK? Employees? Usage? OOH=Billboards

EXAMPLE: A mechanic needs to see a car to quote fixing it.

Licensing

  • Separate to selling original artwork, no rights transfer and no license is granted for such transaction.
  • Relicensing gets you more money!

You Need:

  • Client profile - larger clients and budgets
  • Usage - Re-use fee? 60%ish
  • Territory of usage - UK? Europe?
  • Duration of license - three months? or period of copyright?
  • BUDGET - Does client have a a budget in mind? e.g. NIKE HAS A HUGE BUDGET SO YOU WANT THEM TO PAY YOU MORE
NEVER DO DAY RATES

Do not quote without information either.

Client, Usage, Duration, Territory

Advertising

Above the line: Publicity, print, posters, billboards, OOH (out of house), digital

Below the line: Unpaid space; fliers etc

Example: 

Large Snack Company: UK 1 year license all print and digital £6500-7000

Skincare: ww 1 year license social media: £500-550 per illustration


Editorial

Usually fixed in its prices
  • Size of client is based on circulation and size
  • Cover, spread, full page, half page, spot
  • UK generally
Free newspaper - single use UK-£350-400 up to half a page

Consumer mag - print and web £230-250 quarter page

*look at Vic Lee and Lisa Maltby*

Full coverage - more £££

Packaging

It's either:
  • 1 year
  • 3 years
  • 5 years
ALWAYS. 

UK supermarket can only take 5 years of 12 printed packets only, costing £400-450 per illustration (spot)

Large drinks companies? Worldwide £750ish

Publishing

Picture books etc. Either produced through publishers or self-publishing

Cover, spread, full page, half page

Usage: picture book, novelty, children's book, fiction, non-fiction, education

Territory: UK, English language, worldwide

Duration: limited by print run/edition, 10 years period of copyright

Educational doesn't get a lot of money :(

Flat fees- fiction/non fiction, educational= same as product/editorial

Advance and Royalty: children's books, novelty = advantage PLUS royalty

(ask what the plan is)

Author/illustrator: Flat fee £7000 or advance against royalty £5000 plus 10% off RRP.

Buyout- specific time 'license' e.g. UK all media license 1 year or World wide, below the line 3 years

Duration of license:
  • 1 year: £300
  • 2 years: 60-70% of £300
  • 3 years: 2x original fee
  • 5 years: 3x original fee
  • 10 years: 5x original fee


DO IT NOW, HIT THE GROUND RUNNING!

So in summary:
  • Don't work on a day rate
  • Send scary formal letters if clients don't pay you
  • If clients are local, go and meet them!
  • Illustrators work on licenses (ask for lots of moneys)
  • YOU SHAPE YOUR OWN CAREER
  • Go get a website
  • Join the AOI
  • You can also have two jobs! Just need to register as a freelance illustrator

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